Added original anime mascot characters (Mimo, Nova, Pixel): home hero and 404 (Mimo), Play boot panel (Nova), CraftVerse card accent (Pixel), Showcase and Updates peek (Mimo), Story watermark (Mimo). Brand mark evolved into Mimo face icon.
v17
Anime mascot characters added to hub
Three original anime mascot characters now appear across the site: Mimo (lab guide, pink hair, sakura hoodie) in the home hero and 404 page; Nova (FPS guide, cat-ear headset, controller) in the Play boot panel; Pixel (sandbox guide, voxel block clips) as a corner accent on the CraftVerse card in the Showcase catalog. Brand mark and favicon evolved into Mimo chibi face icon. Speech bubble greeting on first visit. Mascots auto-hide during active gameplay.
v12
Kawaii pink anime visual overhaul
Replaced the cyber/cyan palette with a sakura pink anime aesthetic: hot pink accents (#ff6eb4), deep rose backgrounds (#1a0a14), violet highlights (#ff9ed2), and mint sparkle status colors. New display font M PLUS Rounded 1c gives a softer, cuter feel. Sparkle decorations, bouncy hover effects, gradient border shimmer animations, and pink particle system complete the kawaii vibe.
v11
Pointer-lock overhaul for all games
Fixed DeadTakeover, Dead Zone, and CraftVerse pointer-lock behavior when loaded inside the Play iframe. Added click-to-play overlays so users know to click before mouse capture starts. Pointer-lock errors now show "open in new tab" fallback links.
v11
Dead Zone embed mode
Dead Zone: Evacuation now supports hub iframe mode with `?embed=1` parameter, embed overlay with click-to-play UX, pointer-lock error handling with retry, and "open in new tab" link when browser blocks cross-document lock.
v11
Site-wide v11 copy sync
Updated all version strings from v9/v10 to v11 across home, play, showcase, and updates pages. Fixed stale project counts (now 3 playable embeds, 4 featured systems). Added Dead Zone play CTA to home hero.
v11
Play shell improvements
Iframes now focus on load for keyboard routing. Click-to-play overlay appears on each game. Added tabindex=-1 to iframes. Fullscreen hint text updated to cover pointer-lock fallbacks.
v11
CraftVerse embed inject layer
Added craftverse-lab.js for hub iframe play: click-to-play overlay, pointer-lock error recovery, mobile desktop hint, and embed styling without modifying the Vite bundle.
v10
Combat visual effects layer
New visual-effects.js engine adds floating damage numbers (5 types), wave announcements with scale-in animation, 5-tier kill streak banners, two-stage low-health vignette, crosshair hit feedback, CSS screen shake, weapon HUD, and atmospheric vignette.
v10
UI and HUD redesign
Restyled loading screen, main menu glassmorphism, in-game HUD with design-system colors, animated crosshair and hit marker, debug overlay with Orbitron headers, and streaming diagnostics with P95 frame timing.
v10
Director overlay rewrite
Full rewrite with live canvas FPS graph (60-frame history), 4-stat readout grid, 14 rotating gameplay tips, quality buttons, compact HUD toggle, photo mode, and minimize with O key.
v10
Lab+ field guide expansion
Four-section field guide (Starter Kit, Survival Loop, Combat Tips, Performance), 10-weapon arsenal grid with ammo/mag/damage stats, and 5 enemy type cards with descriptions.
v9
Website systems layer
Added a release center, stronger command launcher links, updated navigation, player route checks, cache refresh controls, and smarter last-game memory.
v9
Streaming throttle pass
Reduced distant chunk radius and slowed background chunk construction further to fight hitches while moving through the world.
v8
Lab+ expansion
Added starter content, field guide, quality buttons, and the first version of the website command launcher.
v7
Website revamp
Rebuilt the hub into a polished launch-deck style site while preserving game routes.
Runtime status
Included routes.
These are the paths that should exist after uploading the folder to GitHub Pages.