Live lab build · v17 anime mascots

A kawaii browser game lab with a full systems-deck vibe.

Play browser-native worlds, inspect upgrades, launch builds fast, track release changes, and jump between AI-built game systems from one polished command center.

3Playable embeds
4Featured systems
v17Anime mascots
Mimo, AI Game Lab mascot — pink-haired anime girl in a hoodie with sakura hair clip
lab.status
featured runtime DeadTakeover Protocol

Optimized Three.js zombie survival build with throttled world streaming.

route /play

Load games inside the browser hub.

render target WebGL

No installer required.

Featured builds

Choose a system.

Every card is designed to look like a product panel, not a default template.

DeadTakeover Protocol city preview Playable

Open-world FPS

DeadTakeover Protocol

Zombie survival, map rotation, loot progression, horde pressure, and browser-friendly streaming fixes.

Three.jsWebGLOptimized
Launch game
Dead Zone Evacuation city preview New

Squad tactical FPS

Dead Zone: Evacuation

3D zombie shooter with allied squad AI, two operation maps, wave survival, and extraction wins — built with Three.js in the browser.

Three.jsSquad AI15 waves
Launch game
CraftVerse voxel landscape preview Playable

Voxel sandbox

CraftVerse Engine

Block-world terrain, sandbox mechanics, and a lightweight voxel build served from the real `games/voxel` folder.

VoxelSandboxBrowser
Launch game
Mindcraft Control Deck preview Local tool

AI agent ops

Mindcraft Control Deck

Local AI agent launcher for bot workflows. The hosted site now shows the proper launcher notes instead of a broken iframe.

JavaNode.jsLocalhost
Read setup
🎀 v17 anime mascots

More than a landing page.

A full kawaii pink anime visual rebrand — sakura palette, rounded fonts, sparkle accents, and soft gradient glass cards across every page.

Command launcher

Press Ctrl + K to open a quick launcher for Home, Showcase, Play, Story, DeadTakeover, CraftVerse, and setup notes.

Runtime scanner

The site now checks WebGL2, service-worker support, motion preferences, and pointer-lock readiness before players jump in.

  • WebGL2: checking…
  • Service Worker: checking…
  • Motion mode: checking…
  • Pointer lock: checking…

DeadTakeover Lab+

The zombie build now includes a starter kit, unlocked bonus weapons, an in-game field guide, and a small performance panel.

🌸 v17 systems layer

The hub now feels more alive.

Kawaii pink polish, pointer-lock overhaul, click-to-play overlays, and a sakura-themed design system make every page feel cohesive and fun.

Pointer-lock overhaul

All three games now handle pointer lock properly in the hub iframe, with click-to-play overlays and "open in new tab" fallbacks when browsers block cross-document lock.

Open player

Smarter player

The Play page now remembers the last game, shows route health, focuses iframes on load, and has click-to-play overlays per game.

Open player

Dead Zone embed

Dead Zone: Evacuation now supports hub iframe mode with pointer-lock error handling, "open in new tab" fallback, and clean pause/escape behavior.

Try Dead Zone
What changed

Cleaner shell. Safer game loading.

Click to playEvery game shows a click-to-play overlay so pointer lock works cleanly from the hub.
Dead Zone embedDead Zone now supports hub iframe mode with pointer-lock error fallback.
Cache bumpedService worker updated to v17-anime — hub CSS/JS always fetch fresh from the network.
Build flow

From prototype to public hub.

The site is now built around a clear visitor path: discover, launch, learn, and return.

01

Discover

Landing page explains the lab fast with stronger visuals and project stats.

02

Launch

The Play page keeps game iframes isolated and pauses background effects while playing.

03

Understand

Showcase and Story pages now feel connected to the same brand instead of separate templates.