Runtime player

Load the games without leaving the hub.

The player embeds the real static game builds. DeadTakeover, Dead Zone, and CraftVerse launch in iframes; Mindcraft stays a setup panel because it runs locally. Use quality controls before booting DeadTakeover.

No game loaded
Pick a project to boot. Use the cards below. The player now remembers your last game and shows route health before boot.

Booting runtime…

Click the game overlay to capture mouse · F or the expand button for fullscreen · Esc exits fullscreen · If pointer lock fails, click "Open in new tab" · In-game: O Director · I guide
Game cards

Direct launch options.

DeadTakeover preview

DeadTakeover Protocol

Zombie survival FPS with stream-loading fixes and performance mode.

route  /games/zombie/
engine Three.js
mode   Lab+ playable
Dead Zone preview

Dead Zone: Evacuation

3D squad tactical FPS — two maps, allied AI, 15 waves, extraction win.

route  /games/deadzone/
engine Three.js CDN
mode   playable
CraftVerse preview

CraftVerse Engine

Voxel sandbox served from the actual included folder.

route  /games/voxel/
engine WebGL
mode   playable
Mindcraft preview

Mindcraft Control Deck

Local AI bot launcher. Hosted pages cannot run the local Java/Node stack directly.

route  local app
stack  Java + Node
mode   setup info
🌸 Player upgrades

v17-anime play tools.

Kawaii pink themed player chrome, click-to-play overlays, pointer-lock error fallback, quality controls, cache refresh, route health, and fullscreen mode.

Click to playEvery game shows a click-to-play overlay so pointer lock works cleanly from the hub iframe.
Pointer-lock fallbackIf the browser blocks cross-document lock, each game shows an "open in new tab" option.
Route healthChecks zombie, Dead Zone, and voxel routes before launch.